In Control Mod 1.18.1/1.16.5/1.15.2

This is new Controlling Mod 1.18.1 / 1.16.5 / 1.15.2 / 1.12.2 provides full management of settings and mob system settings that will depend on the system configuration within Minecraft sports.

Other features of In Control Mod

  • Spawn.json: allows players to prevent the emergence of certain definite situations for creatures. Moreover, when spawn allows players to change buildings, most of them will have a much better life with others.
  • Summonaid.json: This has some similarities to spwarn.json however it is only used if you call Zombies for help.
  • Potentialspawn.json: You need to make sure that new crowds will be welcome within spwan.json if it is added to the platforms used by the crowds. You will simply have to decide whether to add or remove other specific breeding guidelines.
  • Loot.json: Some information is killed mainly based on multiple levels where players control looted crowds.
  • Experience.json: Like this article, the file will release a lot of intelligence that you will gain after eliminating certain crowds. This mod has properties loot.json related yet you can not manage other experiences like explosion, magic, fireplace and more.

Spawn control In In Control mod

All foundations are associated with a set of standards and actions. In the case of summonaid.json, the crowd will be like a zombie.

  • Onjoin: This law will probably be repealed if the parties participate in this land. This can be a solid check that allows players to block idle spawns and disable the reproduction of mob spawners. Next, you should use this feature carefully.
  • Minimum length: The maximum is at ‘y’ degree where the crowd is born. In addition, it receives the full number above the universe where the law is dismissed.
  • Size: It is just like the Min top yet it serves as a very high level image y.
  • Light: The value is between 0 and 15 the value of the minimum degree blocks will probably be removed.
  • Maxlight: is the highest level of sunlight.
  • Minimum amount: That is used to depend on the variety of crowds that are offered to an accessible world class or another as long as their type exists or. Do not be afraid to decide whether the best way to go is because of a legal file based on what the crowds are like.
  • Maxcount: it’s just like the dependency of the minutes.
  • Minspawndist: Inside the Minecraft things, floating quantities may be less than the fertility level of the Vanilla world.
  • Minimum time: The number is calculated from 0 to 23999.
  • Maximum time: means the maximum time of day.
  • Difficult: This could be a floating activity represented by a strong traditional environment in which the masses are born. This time, the value goes from 0 to 4.
  • Major difficulty: it is a very common problem.
  • Canspawnhere: approved by the participant to ensure the specific implementation of the business. This verification is a low basic level, so for those who return the ‘default’ which is the result of the law, it will be called Minecraft according to the robot.
  • Conflict: the same for canspawnhere.
  • Difficulty: is a series of basic values ​​such as simplicity, standard, strenuous, and peaceful.
  • Weather: It has gems of rain and thunder.
  • Location Category: Its value is cold, medium, warm, and ocean. It reflects the temperature of the biomes.
  • Hostage: or you will be able to name it appropriate Boolean and hostile crowds.
  • Passive: or you will be able to name it the appropriate Boolean and idle crowds.
  • Seesky: or you will be able to name it Boolean which is true when the crowd gives birth and sees the sky.
  • Layout: This series is evidenced by the theme of the construction to be considered. Other buildings you can see in the world of Vanilla are Village, EndCity, Stronghold, Temple, Monument, Fortress, Mineshaft, Stronghold, and Mansion. In addition, the Temple is used for hunting witches and the renovated buildings may be used.
  • Crowd: a single character unit or an extended string list. Every character unit is verified as a crowd ID. At 1.10.2, the title is similar to Creeper and Skeleton.
  • Mode: Same with the crowd, and it is a single string or extended list of strings.
  • Block: Indicates the size of the crowd.
  • Biome: a single character unit or an extended string list.
  • Size: a single character unit or an extended string list.
  • Random: accepts a certain amount of floating point.
  • City: if the Lost Cities can be found.
  • Road: if the Lost Cities can be found.
  • In Construction: if the Lost Cities can be found.
  • Insphere: if the Lost Cities can be found.
  • Nbt: allows players to add to NBT.
  • Result: refused, approved, or error.
  • Healthmultiply: a floating value that may be the image of multiple players.
  • Headthadd: it can be a floating amount used for great well-being.
  • Speedmultiply: a floating number that symbolizes the speed of the crowd.
  • Speededd: a floating number that is an image of speed.
  • Recurrent injuries: it could be a floating value.
  • Additional injuries: it could be a floating value.
  • Angry: is similar to enderman and wolves.
  • The tree a single character unit or an extended string list.
  • Helditem: a single character unit or an extended string list.
  • Armoutboots: a single character unit or an extended string list.
  • Armourlegs: a single character unit or an extended string list.
  • Armorhelmet: a single character unit or an extended string list.
  • Armorchest: a single character unit or an extended string list.

Additional features of the In Control mod

  • Crowd: Creeper and Skeleton business title for optional note.
  • Weight: reveals to us the importance of all interest.
  • Groupcountmin: it is a small group of people who can appear at once.
  • Gropucountmax: it is the largest type of crowd that can appear at once.

Loot Control In Input mod

  • Player: If a participant kills a crowd, the value or Boolean will most likely be displayed.
  • Counterfeit player: If a mock participant kills a crowd, the value or Boolean will probably be displayed. (behaviors are computerized to determine whether the participant is real or not)
  • Real player: If a projectile kills a crowd, the value or Boolean will probably be shown.
  • Projectile: If magic kills a crowd, the value or Boolean will probably be displayed.
  • Explosion: If an explosion kills a crowd, the value or Boolean will probably be displayed.
  • Magic: If magic kills a crowd, the value or Boolean will probably be displayed.
  • Fire: If the center kills the crowd, the value or Boolean will probably be displayed.
  • Source: A bullet unit or an inventory of a bullet unit will play a role due to the image of the injury supply. Sources are cactus, anvil, bune, lightning bolt and more.
  • Helditerm: A bullet unit or an inventory of a bullet unit will play a role due to the image of the injury supply.
  • Game Stage: The bullet unit will point to the sports stage. There is only one condition to make it work that the image should be sporty standards.
  • Item: A bullet unit or an inventory of a bullet unit will play a role due to the image of a brand new booty.
  • Nbt: JSON will probably be helpful in looting.
  • Delete: A bullet unit or an inventory of a bullet unit will play a role due to the image of the injury supply.
  • Withdrawal: After the ruler offers brand new gadgets, all gadgets will probably be removed from the loot.

Sensitive In In Control mod

  • Result: denial means that the participant will not provide information.
  • Setxp: The participant can set the mounted XP to change the default.
  • Multxp: this number will probably be a normal XP number.
  • Addx: this may be added to the last XP from normal XP.

In Control mod commands

  • Ctlreload: The participant may use this command to load and re-apply the rules.
  • Ctrlbug: Note, this command can create more product.
  • Ctrlshowmobs: It will introduce businesses and names that may be used among the crowd named spawn.json.
  • Ctrlkill: this order is to kill organizations of some kind. Other types may be business, all, idle and hostile. Like replacing a particular type, it may be a business topic. On 1.10, which is enderman, In 1.11, ‘Minecraft: man ‘. For size ID, there is an additional optional parameter.

In short

There is one factor that you must find out Controlling Mod 1.18.1 / 1.16.5 / 1.15.2 / 1.12.2 it just doesn’t need to Minecraft Forge but more than that Compat Layer to run easily without mistakes. Let’s download this mod now and enjoy it.

In the Installation of Control Mod

  1. Download and install the file Forge API
  2. Download and install CompatLayer (For Minecraft 1.11.2)
  3. Download In Control Mod (Selected versions below)
  4. Enter the downloaded mode in the folder ./minecraft/mods/

In Control Mod Download Links

Minecraft ⇒ 1.18.1 + 1.16.5 + 1.15.2

Minecraft ⇒ 1.12.2 + 1.11.2 + 1.10.2

Post Controlling Mod 1.18.1 / 1.16.5 / 1.15.2 first impression HDPackMod.

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